Monday, January 30, 2012

On the Outside, Looking In: WoW (post-mortem edition)

POST-mortem, ahaha, get it?

In all seriousness, sorry that this post is late. I was celebrating my birthday this past weekend, and I was also was thinking about the last post I had done. Nobody wants to be force-fed something like this, so I quit on the old series, and figured I'd just post about the kinds of things that bug me about people that look at this game from the outside, judging it at face value. I'll probably turn this into a running theme too for future games that I find and some other assumptions that people have.

Anyway though, on to World of Warcraft


Assumption #1: World of Warcraft is a game that ruins people and kills their social life.

Okay, no. You are wrong to think this, and you are wrong to assume it from high atop your throne of bullcrap. This goes for all similar assumptions that go along this similar line, like it's only for "nerds" or whatever lame crap people come with these days.

With that said, there are most likely a niche of people out there who have been affected by this game in such a way. It pretty much created the formula for your typical MMORPG today, what with the elves and monsters and dungeons and weapons and roleplaying. To its credit, WoW has pretty much perfected the way an MMO should be: a vast, open world with enough content to satisfy all gamers ranging from casual to hardcore, and I applaud for that. That's not to say everything is perfect (because there is a LOT at isn't perfect), but to do something on this scale and keep the amount of subscribers they have is nothing short of amazing (even if they're beginning to fall as of late).

Still though, you can be addicted to ANYTHING and have it ruin your social life, or any part of your life for that matter. It all comes down to a balancing of your priorities and having the willpower to realize when you go too far. A big session every once in a while is alright, but don't let it define your very being and soul. Blaming the game is the wrong thing to do here. It's the person playing the game that is allowing it to drive their life.






Assumption #2: This game is too easy/hard.

I hear plenty of this being regurgitated from the official forums and many other places every week, even with Blizzard having responded to this many moons ago, and yet I keep hearing more.

I suppose the assumption isn't that bad. The game has certainly become more accessible to newcomers since the days of 40-man raids and ridiculously long dungeons (which I wasn't even around for). Still, the reason why people are complaining is that the game is no longer being suited for their personal (sometimes selfish) needs. Yes, the game has become slightly easier over time, but that is because the audience of WoW has changed over time. Online gaming is nothing like it was back in 2004 today. Today there are games ranging from the ridiculously hardcore to the walk-in casual, and WoW simply picked the path that is, in my opinion, a little closer to the casual side. That's not to say there isn't something for everyone in this game, but it is certainly easier to jump in and see a lot of content than it was 7 years ago. As far as the game being too hard, there are many, MANY fan-sites and databases around that can help you with whatever you need. Get to learning and you can be as successful as anyone else.

The problem is, if you dislike the way the game is actively evolving around you, then why are you still playing? You essentially hate the game, right? Why are you even paying your subscription anymore?


Assumption #3: Blizzard doesn't know what to do with this game anymore.

I'll readily admit to having said this before, and I'll apologize. It is true that some decisions were made that were a little on the sketchy side, but Blizzard has been running this game for more than 7 years now. They probably have statistics and knowledge that we players couldn't possibly comprehend. Who are we to doubt them when we only know what lies in front of us? Of course there are things that they won't tell us and other things that don't come to fruition, but for somebody to stand up and say "WoW is dying, everybody abandon ship, this other game is going to take over", just...NO!

WoW can co-exist with any other MMO out there, just like any other MMO can co-exist with WoW. Blizzard is continuously trying to improve the game based on player feedback and their own knowledge of the game that THEY created themselves. Yes, we do have the power to give feedback and stand up for things we think aren't right, but when we don't even know the resources or development process or literally ANYTHING about what goes on behind the scenes, we have no room to talk about how Blizzard is running their game and what they are going to do in the future.

With that said, it still doesn't mean I can't make a decision on an expansion's beta...I'm hoping you haven't lost your touch Blizzard. :)

Sunday, January 22, 2012

Quick! Press This Button!


 Sorry I'm a little bit later with this post than usual.

The above picture is from Destructoid.com (i.e. not made by me), and it describes something that sort of bothers me with games today. Let me demonstrate.

Take for example the following video:

Again, video isn't mine, it belongs to the Yogscast (and if you haven't heard of them, fix that.)

Around the 10 minute mark, Bruce Wayne is getting his face punched by Penguin. Aside from Hannah mentioning herself that she had to counter it, if you continue letting the Penguin punch you, the game goes nowhere. You must time your button pressing to counterattack Penguin and move the story forward.

In the long run, I guess this works, but what the hell just happened? Did we really have to press a button to make what was essentially a cutscene move forward correctly? I could have sworn I played this game with an Xbox controller, not a TV remote. At least for a segment like this, you don't get any indicators other than the squiggly lines around Penguin's head. The other example is something out of a game like God of War 3 (warning, this one is a bit more violent):
We're shown the actual button we need to press every time? Come on now. That's just ridiculous, especially considering the long, brutal beatdowns that Kratos hands out, all because we keep pressing a few different buttons. For something elaborate like a finishing move in God of War, there should be an equally elaborate gameplay element as well, not just a handful of "press this to go on" buttons.

Don't get me wrong, games like Arkham City and God of War are brilliant experiences and the stories they tell are incredible, but having cutscene-like events that are controlled by you pressing the right button at the right time seems rather dull. Some of the most exciting and interesting moments in the game are passing by, yet I'm here watching them while only pressing buttons. Yes, the scenes look amazing and the actions is awesome, but my attention is misplaced since my eyes are busy looking in the corners of the screen for the inevitable button to pop up.

I guess the quick-time event has its place somewhere in gaming, but in my opinion, it shouldn't belong in high quality action games, or at least during the action-filled or interesting scenes in any game.

Wednesday, January 18, 2012

Stand Up and Fight

I wish to share this video with anyone that visits this page, as today is the day when many websites we know and love openly protest against this shitty legislation. Please, do everything you can to fight against this shitty legislation. It is NOT dead yet and it is still dangerous!

A link to a petition can be found in the video description, and for more, you can email your local representatives, telling them how much you disapprove.

As was said in the video, I believe in a free, uncensored internet, and I will not stand to have this brought down upon us.